My Work
My Works - Writing
Jo's Wager
Hands in the Water
Small Talk Narrative Bible
My final project from my narrative design class, Spring 2026. This is one of the most immersive worlds I've had the pleasure of crafting, off the prompt of an RPG world and a one-sentence idea I had: what if an introvert had to talk or the world exploded? While the final product deviated from world explosions, it's still a fully fledged game story I take extreme pride in. Credit to Lori Hyrup (iWOT games) for formatting and feedback, but all story content is my own.
My Works - Game Design
Untitled Spy Game - Inconspicuous LLC HQ
My latest level design project and midterm submission for my level design class. This level shows my progression from my previous blockout(seen below the slideshow) with photos, a 2D map, documentation, and a playthrough of the level. There are several keys and locks, a puzzle crafted entirely in Blueprint, and a rich story hidden in every frame. All created by yours truly, using assets from Unreal Engine and Freesound.
Shattered Pantheon - Paraday Island
Paraday Island was the largest scope level design I've made thus far. As an assignment, I was to take a pre-designed 2D map and iterate on it into a 3D Whitebox. I settled on a theme matching a game idea I had a while back about a forgotten religion's leader rebuilding their pantheon and created the first level of the game on this map! You can see the slow progression of the white boxing, and I'm really happy with how it came out, especially early into my level design practice!
Scarecrow Grave
This was my final project for my Intro to Game Engines class, a short and sweet first person shooter in Unreal Engine 5.5 (recorded in 5.6). The level is simplistic and the animations were not provided, but the level itself was fun to design and it allowed me to experiment with grabbing players' attentions and creating an engaging fast-paced battle!
Turmoille Map
This map is one I designed with a walkthrough for a final project for 2D Tools for Game Development. The game follows a mother's journey through grief while navigating a strange island after a plane crash. Grief is a unique feeling for me as I've found myself desensitized to the loss of loved ones, and that makes it all the more important to express said grief through healthy ways and going through the full process to acceptance and peace.