My Work

My Works - Game Design

Shattered Pantheon - Paraday Island

Paraday Island was the largest scope level design I've made thus far. As an assignment, I was to take a pre-designed 2D map and iterate on it into a 3D Whitebox. I settled on a theme matching a game idea I had a while back about a forgotten religion's leader rebuilding their pantheon and created the first level of the game on this map! You can see the slow progression of the white boxing, and I'm really happy with how it came out, especially early into my level design practice!

Scarecrow Grave

This was my final project for my Intro to Game Engines class, a short and sweet first person shooter in Unreal Engine 5.5 (recorded in 5.6). The level is simplistic and the animations were not provided, but the level itself was fun to design and it allowed me to experiment with grabbing players' attentions and creating an engaging fast-paced battle!

Turmoille Map

This map is one I designed with a walkthrough for a final project for 2D Tools for Game Development. The game follows a mother's journey through grief while navigating a strange island after a plane crash. Grief is a unique feeling for me as I've found myself desensitized to the loss of loved ones, and that makes it all the more important to express said grief through healthy ways and going through the full process to acceptance and peace.