Game Designer | Creative Writer | Avid Mocha Enjoyer
I want to work with others to craft stories that impact and inspire.
Let's chat over coffee!
Paraday Island was the largest scope level design I've made thus far. As an assignment, I was to take a pre-designed 2D map and iterate on it into a 3D Whitebox. I settled on a theme matching a game idea I had a while back about a forgotten religion's leader rebuilding their pantheon and created the first level of the game on this map! You can see the slow progression of the white boxing, and I'm really happy with how it came out, especially early into my level design practice
This map is one I designed with a walkthrough for a final project for 2D Tools for Game Development. The game follows a mother's journey through grief while navigating a strange island after a plane crash. Grief is a unique feeling for me as I've found myself desensitized to the loss of loved ones, and that makes it all the more important to express said grief through healthy ways and going through the full process to acceptance and peace.
...not really. But I am still an active student creating more works, more stories, more levels, and more entertainment! I also have some existing works that I plan on adding soon, and I'll be sure to regularly update this page. So, to whoever's watching...enjoy the show :)